Thanks to its low costs and easily renewable fuel it is perfectly suited to power outposts with low power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. Egg-hatched fish in particular provide the most energy. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed or Indoor Growbed or Alien Containment full of fish nearby. It does not affect power in creative mode.īioreactors work well in biomes where organic matter is plentiful or where Solar Panels may be less efficient. It can only be placed inside a Multipurpose Room or Large Room. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can break down any organic matter into reliable energy for Seabases. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It is one of the power generator available by default (another one is Solar Panel). The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy.
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